weekly[7]

lim jia sheng,
0344034.

BDCM
.Digital Photography & Imaging
::weekly[7]






lecture: Colour Theory

Is the science & art of using colour, explaining how humans perceive it & how to use it to communicate in return.

RGB: Additive colour mixing

Created by mixing Red, Green, & Blue light sources of various intensities. Used in screens.

CMYK: Subtractive colour mixing

Created by subtracting Cyan, Magenta, Yellow, & blacK (B was taken by RGB) ink of various amounts. Used in print.

Hue, Shade, Tint, & Tone

Hue

Denotes the chroma aspect of a colour, especially in a HSL/HSV colour wheel.

Shade

Denotes the amount of black added to a colour (eg. black + red = burgundy).

Tint

Denotes the amount of white added to a colour (eg. white + red = pink).

Tone

Denotes the amount of black or white added to a colour — a combination of Shade & Tint.

Types of Colours

Harmony

Harmonic colours in design is a very effective way to improve a user's perception of a piece.

Monochrome

Greys.

Example of artwork using a $Monochrome:Monochromatic colour scheme, 10/5/2021

Figure 1.1.1, Example of artwork using a Monochromatic colour scheme, 10/5/2021

Analogous

3 colours located right next to each other on the colour wheel. Usually 3 predominate colours.

Example of artwork using a $Analogous colour scheme, 10/5/2021

Figure 1.1.2, Example of artwork using a Analogous colour scheme, 10/5/2021

Complementary

2 colours located opposite each other on the colour wheel. Produces high contrast compared to Analogous & Monochrome. Overuse can create fatigue.

Example of artwork using a $Complementary colour scheme, 10/5/2021

Figure 1.1.3, Example of artwork using a Complementary colour scheme, 10/5/2021

Split Complementary

1 colour located on one end of the colour wheel, then 2 located right next to its supposed complementary colour.

Figure 1.1.4, Example of artwork using a Split Complementary colour scheme, 10/5/2021

Triadic

3 colours located on three evenly spaced points on the colour wheel. Produces bright, contrast-y, & dynamic visuals while creating harmony.

Example of artwork using a $Triadic colour scheme, 10/5/2021

Figure 1.1.5, Example of artwork using a Triadic colour scheme, 10/5/2021

Psychology of Colour

Colour can provoke specific emotions & attract attention. Perception of colours is subjective, but there are some general conceptions.

Chart of the psychological effects of colour, n.d

Figure 1.2.1, Chart of the psychological effects of colour, n.d

Warm Colours

Creates feelings of:

  • Happiness
  • Optimism
  • Energy
  • Danger

Warm range of colours, 10/50/2021

Figure 1.2.2, Warm range of colours, 10/50/2021

Cool Colours

Creates feelings of:

  • Calmness
  • Sadness
  • Creativity

Cool range of colours, 10/5/2021

Figure 1.2.3, Cool range of colours, 10/5/2021

Black

Works well as a main colour.

Creates feelings of:

  • Sophistication
  • Elegance
  • Mystery
  • Confidence
  • Boldness

White

Works well as a secondary colour.

Creates feelings of:

  • Cleanliness
  • Virtue
  • Health

After the main lecture, we went into some client work of Mr. Fauzi to explore the use of colour in a real world scenario. The main thing I found interesting was how he presented the composition in a monochromatic way first & the colourize it, as to not pollute the impression of the artworks to a client. Another cool tidbit was how contrast was used to """trap""" or """fend off""" an eye on a part of the composition. Kuler by Adobe was also mentioned as a good way to mess around with colours.



tutorial/practical: Recolouring B/W++

In this recorded session, it starts out with Mr Martin showing us how to pick out a palette from a reference image.

The palette I ended up with for the first image, 10/5/2021

Figure 2.1.1, The palette I ended up with for the first image, 10/5/2021

We then moved on to a little more advanced usages of the quick selection tool, with the introduction of "Select & Mask". This allowed us to "refine" the selections made, being especially useful for hairy surfaces. Then, after creating the selection, & subsequently the mask, we reused the techniques from last class to colour the subjects.

Screenshot of the project, 10/5/2021

Figure 2.1.2, Screenshot of the project, 10/5/2021

Here I used a ton of "Hue/Saturation" adjustment layers again, and found that the most important aspect to getting """realistic""" looking recolourings, is to match the luminance of the incoming colour with with luminance of the background. Basically, the layers adding together should all maintain a similar "brightness" to the original image.

Part A, 10/5/2021

Figure 2.1.3, Part A, 10/5/2021

Part B, 10/5/2021

Figure 2.1.4, Part B, 10/5/2021

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