project[1]
0344034.
BDCM
.Information Design
::project[1]
project[1]: Instructable infographics
todo:
- Identify a granny.
- Identify the processes the granny went through to make their dish.
- Prepare style tests & sketches.
- Create instructable infographic of the granny's dish.
process:
Chosen video
'Pasta Grannies make ravioli alla Liguria'
(Ermana Gandolfo)
Ravioli process
- Make the filling
- Mix
- marjoram
- borage
- dandelion
- wild radicchio
- mortadella
- parmesan
- 2 eggs
- Mix
- Make the pasta
- Mix
- hard wheat flour
- soft wheat flour
- 1 egg
- water
- Knead until silky & soft to touch (~10 minutes)
- Use rolling pin & board to roll out the dough until couple of mm thick
- Mix
- Spread filling evenly on half of pasta
- Fold remaining pasta on the filling
- Pat to remove air pockets
- Roll with ravioli rolling pin & cut with pastry cutter
- Cook within a couple of hours
- Serve with meat ragout, or melted butter & sage
inspo:
sketches:
I wanted to do something "sketchy", where the typography would reflect the nature of the video — wonky & amateurish, being their 2nd ever attempt.
process:
I started out in 3D yet again. I took my time modelling mostly everything featured in the scene, as well as the large majority of the materials.
After that, I wrote out a title, & brought it into Illustrator to add actual text.
Next came the scribbles. I took the artboard & drew over it in Photoshop. Can't beat them brushes!
To wrap it all up & tie it together, would be a long compositing session in the old friend of After Effects. This would be much more of an involved process than expected, as I was only intending to slap a grade on the piece to call it a day. However, I added:
- Paper texturing
- Crinkle overlay
- Crinkle displacement
- Glow splotches
- Strokes around scribbles
- Holes at top & bottom
- A grade (:
All that would end me up with something like this:
After some feedback, I changed things around, with the most notable aspects being the arrangement of the ingredients, addition of baking tray, selective strokes, & as well somewhere along the way (I honestly don't remember) an improved grade.
final:
feedback:
- 25/1/2022
- The top part doesn't look like it's the ingredients; it looks like the finished product. Rearranging them could help.
- The bottom part doesn't look like it's the finished product. Adding a baking tray could help.
- The hand-drawn text is a bit illegible with the strokes around it.
- 27/1/2022
- It's more clearer with the ingredients split out like that.
- I need to add the source somewhere.
reflection:
It was an interesting experience. Honestly, more like an exercise in how-much-can-I-get-away-with-in-as-short-amount-of-time-possible, since this project was introduced & crammed between so much more. However, pulling through, it wasn't too unpleasant, & I feel like I've definitely learnt a lot practical execution skills.
These skills would include hard surface modelling, some sculpting, using displacement to create surface deformities, the "Transmission" attribute on Blender's Principled BSDF, & how to get kind of nice looking strokes. I also really enjoyed how mixing things which were very "sane" (eg. the text with the Menti typeface) & the scribbles (my literal villain arc(s)).
Beyond such practical skills came softer ones. These would include composition, & arrangement to optimize for information clarity, utilizing things like chunking & Gestalt Principles. All that would be from now, drilled into my head, unfortunately somewhat non-consensually, but hey, it's useful & I'm sure it'll come in very useful in the future, sometime.
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