project[2]
0344034.
BDCM
.Design Research Dissertation
::project[2]
project[2]: Visual publication
todo:
- Moodboard & sketches
- Create an e-publication
research:
Behance::War in Ukraine - Magazine Design
Behance::Ingram Mono Typeface
Behance::Biform Regular Pixel Typeface
Behance::IG Publication
Behance::Brutalist Scotland
Pinterest::*
process:
Sketches
week[9]:
Not having much to go off of this week, I just prepared some ideas & visuals for the visual dissertation design. It was here where I rediscovered brutalist graphic design & realised I definitely needed to implement that into the design language of the dissertation.
Editorial design
week[10]:
I spent all of this week cramming in InDesign. Oh boy, very painful, but in a slightly entertaining way. I relearned a lot of InDesign since I last used it, making sure to utilise the clipboard compatibility between Adobe programs to do whatever I couldn’t do natively in InDesign, in Illustrator instead.
week[11]:
Tweaking was the name of the game for the week. I went over every one of the many many layouts Dr. Hayati commented on & either nudged some things around, or rethought the whole thing. The most notable change was the reduced reliance on thin lines beyond it being outlines, where in their place were big bold lines that ensured whatever they sat over would not look crowded.
week[12]:
I spent quite a lot of time making sure the appendices were properly put in & arranged. Generating the QR code for them & QA testing those while I was at it too. I added the front & back matters as well, ensuring I squeezed the last bit of fun from this graphic design journey.
final:
reflection:
This was another gruelling experience, never have I ever sat down & decided to have enough sanity for 234 pages of InDesign madness. However, I feel like in some way, this was quite similar to the experience of project[1]. Whilst extremely tiring, it had its fun parts that, almost, made it actually bearable. Deciding on a greyscale colour scheme freed me from worrying about colours, but added a layer of restraints when it came to the ability to make things pop. This challenge did stimulate at least a few of my neurons, forcing them to produce a little creativity concrete to smooth away the rough edges.
The main things I learnt here was just, graphic design, especially in the context of print. My background being mostly screen design, it did feel a little foreign having the final target be double sided, fixed in size, & folding. However, I had 234 pages to get accustomed to it, in which I did, eventually. Besides just the design eye, practically my skills for Illustrator & InDesign were too, brushed up by the end of it all.
Overall, honestly, I'd probably consider doing this again — the whole editorial design thing. It is pretty stimulating... just the fact that there were this many pages & such large quantities of content, for the first ever experience, means the next time I ever touch something like this again would probably be in a lifetime or two. When I do though, I'm confident this project has prepared me for whatever's to come.
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